Brilliant ideias to make cities more fun
http://www.fastcoexist.com/3023669/disco-ball-traffic-lights-and-skyscraper-slides-50-brilliant-ideas-to-make-cities-more-fun#15
sexta-feira, 5 de setembro de 2014
Ideias brilhantes para uma cidade mais brincável
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M Jose Araujo
à(s)
09:59
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Stay together, play together
By Julian Baggini
The Guardian
Playable Cities: the city that plays together, stays together
(...) Although their work is in many ways disparate, three key ideas bring them together. First, that cities create problems of living that can only be addressed by collective action. Second, the sense that the well-being of communities cannot be left to local authorities; citizens need to take control of their own surroundings. Third, an optimism that we can do more than just tackle problems one by one.
By encouraging public activities that actively bring joy, we can create a happier, more cohesive urban future.
The city that stays together plays together
http://www.theguardian.com/cities/2014/sep/04/playable-cities-the-city-that-plays-together-stays-together
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M Jose Araujo
à(s)
09:51
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terça-feira, 26 de agosto de 2014
Making the City Playable - September 10/11
There’s no point in creating playable experiences unless people are willing to play. This session considers approaches to public engagement – the tactics, devices and occasions through which passers-by become players.
- Enchanted rabbit holes: inviting play in the city - The Larks, Greg Foster (University of Salford) and Jana Wendler (University of Manchester) UK
- Cities with a Sense of Humour - Anton Nijholt (University of Twente) Netherlands
- Temporary Encounters - Signe Brink Pedersen (Aalborg University) Denmark
This session brings perspectives from philosophy, education and games together to look at the playable city through the lens of age. The session proposes a contract between the city and its citizens – in which people of all ages have their needs for a playable environment met.
- Cities of the future with the children of the present: from neighborhood to childhood - Hugo Monteiro & Maria José Araújo (Polytechnic Institute of Porto) Portugal
- The already-playable city: children’s outdoor play in the age of virtual media - Seth Giddings (UWE Bristol) UK
- Drøme methodology: Serious Urban Games - Lieve Achten ([ew32] KHLim - PXL) Annelies Marechal ([ew32]) Netherlands
- Playable public places for later life - Ben Spencer (Oxford Brookes University) UK
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M Jose Araujo
à(s)
12:03
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Cities Want Young Families to Play and Stay / Brincar em qualquer lugar
"The whole city should be a playground, and play should happen everywhere."
That means not only building more parks and bike paths but also incorporating the ideas of "fun" and "play" throughout a city, whether it is musical swings downtown (Montreal), a hopscotch crosswalk in an arts district (Baltimore) or camp sites on a city lake front (Chicago).
As cidades necessitam de famílias jovens que queiram jogar, aproveitar e ficar ....
Noticia de ANNE MARIE CHAKER
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M Jose Araujo
à(s)
04:35
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sexta-feira, 8 de agosto de 2014
Tarja Branca. A revolução que faltava
Tarja Branca. A revolução que faltava
Um filme que debate medicalização da infância e adormecimento dos afetos. Alternativa questionadora: brincadeiras, para crianças e adultos.
"Um filme sobre o tema do brincar, sua seriedade e importância na vida, não somente de crianças como também de adultos. Tarja Branca: A revolução que faltava, de Cacau Rhoden, em cartaz em São Paulo, e mais uma belíssima produção da Maria Farinha "
http://outraspalavras.net/destaques/brincar-a-revolucao-que-faltava/
Ver resumo : https://www.youtube.com/watch?v=aU7OTTPhkII
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M Jose Araujo
à(s)
07:51
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The Video Game Business de Randy Nichols
The Video Game Business examines the historical emergence of the video game industry, examining the impact of changing production, distribution, and changing technologies as well as questions of labor and intellectual property. It uses case studies of companies including Nintendo, Sega, and Electronic Arts to unpack key developments in the industry’s development. In addition, the book offers corporate profiles of a range of key players in the software development, software publishing, and hardware manufacturing sectors which provide lists of key franchises as well as benchmark financial and employment data. Among these are GameStop, Valve, and Walt Disney. The impact of digital distribution, casual gaming, microchip manufacture, mobile phones, details and connections with other media industries is considered. It provides a broad range of data on international audiences, historical data on salaries and employment, a discussion of ratings systems internationally, and brings together economic data to both clarify the state of the mainstream industry and to suggest key challenges for its future.
https://www.palgrave.com/page/detail/the-video-game-business-randy-nichols/?K=9781844573172
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M Jose Araujo
à(s)
04:43
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terça-feira, 29 de julho de 2014
PLAYABLE CITY
MAKING THE CITY PLAYABLE CONFERENCE, 10-11 SEPTEMBER 2014 (BRISTOL, UK)
Featuring Google Creative Lab’s Tom Uglow, architect Usman Haque, artist Luke Jerram and Ogilvy’s Tara Austin, this two-day international conference will explore the theme of the ‘Playable City’, asking what it might mean for citizens, urban planners, tech giants, small companies, artists and designers in imagining and making the cities of the future. On 10 and 11 September, we will be bringing together a brilliant group of thinkers, makers, planners and civil disobedients to look at cities as playable places and ask the question: how do we make and unmake our future cities?
Convened by the Watershed, Festival of Ideas and UWE Bristol's Digital Cultures Research Centre (DCRC), the conference will feature playful interventions, networking, debate and discussion, artist commissions and a cross-disciplinary academic strand.
For more information on the conference programme and speakers, visit Making the City Playable Conference site - http://www.watershed.co.uk/
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M Jose Araujo
à(s)
03:59
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comentários
domingo, 6 de julho de 2014
Child in the City
29 September - 1 October 2014
The 7th Child in the City Conference will take place in Odense (Denmark) at the University of Southern Denmark
Participation, inclusion and cooperation
What are the effective models form including and engaging diverse children and young people, especially those in most need of support? How can we build bridges between children, parents and professionals to create more integrated responses from services, and better children’s communities within in the urban landscape? Child wellbeing and the impacts of recession What are the impacts of economic recession on children’s rights, health and life chances? How can we demonstrate the economic sense of investing in services and spaces for children? How do we sustain services through times of constrained public funding? What is the role of child-impact assessments in making difficult decisions on public spending?
Play, mobility and children’s culture
How can we best
respond to the UN’s General Comment about play, recreation and children’s cultural lives? How can local governments combat the insidious commercialization and over-institutionalization of children’s lives; promote their greater mobility; and create opportunities for their playful physical activity and access to the natural world? |
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M Jose Araujo
à(s)
03:00
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terça-feira, 1 de julho de 2014
APRENDIZAGEM COLABORATIVA
Acreditando nisto, e na aptidão das crianças enquanto atores sociais competentes, desafiamos um grupo de alunos/as a construir um instrumento de recolha de informação que tivesse em conta as suas preocupações e saberes sobre a aprendizagem da língua materna.
As crianças criaram um jogo que serve de ponto de partida para perceber o que significa aprender a ler e escrever e qual a importância das diferentes áreas de expressão para conseguir essas aprendizagens. Partimos do pressuposto de que as crianças são investigadoras todos os dias pois, participam em projetos diários quer em contexto de sala de aula quer na escola e que um dos papéis do/a professor/a é criar o hábito (individual e colectivo) de pensar nas coisas, nas palavras, refletir e criar hábitos intelectuais de ligação das diferentes aprendizagens que elas fazem dentro ou fora da sala de aula. Uma aprendizagem colaborativa entre adultos e crianças, que se pauta pela escuta, pelo diálogo, pela partilha de informação, mas também pela solidariedade e inter-ajuda.
Publicada por
M Jose Araujo
à(s)
04:09
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Computador Magalhães no 1º Ciclo do Ensino Básico
Entrevistas
A autoridade não se impõe, conquista-se
Política Educativa
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